![]() ![]() Point in case, I forked over an arm and a leg for Samuel E’to. ![]() And sulking is like the common cold: if one member of a sports team gets it, it spreads like wildfire. Sometimes, they persist in sulking no matter how much you bend over backwards to meet their demands. You can appease the Wes Browns and Scott Parkers of the world with a token game before banishing them back to the bench should they complain, or cheer those disappointed with your results up with a sting of good wins. Sometimes, you can appease your players easily by meeting their demands. On paper, these sound like good ideas, but the execution isn’t fully converted. And they really get a huge strop and turn into petulant brats if you refuse them a big-money transfer to teams the game considers superior to yours (and LMA has an odd way of deciding which teams are superior to which). Players sulk for many reasons this time around they sulk because you don’t play them enough (even if they’re the only person in the world who thinks they’re good enough to feature in your first eleven) they sulk if your club hits a slump and fails to garner the success they expect. ![]() This did not go over well with the would-be England skipper, and he did what all out-of-favour football players do in his shoes: he sulked. On my third season, I acquired the £30-million-rated Steven Gerrard for free – and I didn’t even need him! He spent half that season on the bench. The most noteworthy addition this year is the option to approach players whose contracts are on the verge of expiring and trying to snatch them away from their respective clubs without having to fork over the hefty fee. The transfer system has undergone a reasonably deep update, heaping more and more options on managers looking to snag fresh players. Other than that, LMA 2007 is basically LMA 2006 all over again. The merely updated ones will have a fresh coat of paint, slightly edited features and slap a new Snow Patrol song over the opening menu. They’ll make a fresh game then recycle it with dainty touch-ups the very next year before releasing a relatively fresh chapter the year after. I know the secret behind this: Codemasters work in gap years. The only real question that the travelling fan-base of LMA management games have to ask of new releases is how much of last year’s title has been recycled. "That’s not how I want a team under my charge to play, and it’s a shame that you can’t train you team out of such habits it’s not their fault, it’s LMA 2007’s match engine that spits these problems out. ![]()
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